S4 League Wiki
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S4 League has several game modes, each with different objectives and team compositions.

Touchdown

In Touchdown, players must capture and carry a humanoid ball, called a Fumbi, and deliver it to the opposing team's goal. Holding the Fumbi slowly drains stamina, limiting maneuverability and driving the teamwork aspect of the game. The Fumbi clings to its carrier until the carrier dies, crosses a reset laser, or reaches the goal. Touchdown is split into timed halves. Each half can end early if a team reaches a certain goal threshold. The team with the most goals at the end of the game wins.

Deathmatch

In Deathmatch, you are teamed up with up to 5 other players (6 max per each team), and your objective is to kill everyone on the other team and keep killing them for high score, until either the timer runs out or the total score, chosen beforehand, is reached.

Chaser Mode

A "juggernaut" game mode. In this mode, one player is selected at random to be the "chaser" indicated by a large virus floating above his or her head. The Chaser's objective is to hunt down everyone else, obtaining points by killing other characters. The chaser will be under fire by everyone else, and has a time limit: however, the Chaser is given extreme attack, defense, and reload speed. Everyone who is not the chaser tries to survive the time limit or kill the chaser. Chaser is changed after the time runs out, the Chaser is killed, or everyone else is killed. After the set amount of time, the game is over.

Battle Royal

A "free-for-all" game mode. Your objective is to kill everyone in sight and get high score to be the best in the match. There is no way to assist other players or get any assistance from them.

Siege Mode

A "domination" game mode. Three designated "capture points" are on the map. Both teams fight each other for control of the capture points which requires time and effort. While fighting for control, each player can gather bonuses laying around the captured point (i.e. extra ammo, SP, HP, etc).

Arcade Mode

A "story" mode which can consist of 1 - 4 players. In this mode, players fight against enemy AI and perform tasks such as defend allies, kill boss, etc. A capsule will be presented when all 8 missions are completed.

Captain Mode

A "team deathmatch" mode that consists of rounds. Your objective is to defeat all of the Captains in a certain amount of time. The team that wipes out every captain belonging to the opposing team or has more captains than the opposing team when the timer runs out wins the round. The team with the most points wins the game. After being killed for the first time in the round, a player loses their crown but can still be revived and can help kill crown holders on the enemy team.

Conquest Mode

A defense mode for 1-4 players. In this mode, players have to defend the Cube from being destroyed by AIs controlled by "The Virus". Your objective is to defend all waves of enemies without letting them destroy the Cube. If you succeed, you will earn a Cube Capsule.

Practice

A training mode. One player against many stationary sentry guns. Very little PEN and EXP is earned. Meant for practice with certain weapons.

Arena Mode

A duel mode that is currently available in sword only mode on Neo-Arena. 2 teams of players duke it out in 1v1 until a team wins a certain amount of times.

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