S4 League Wiki

Gatling gun which can attack several enemies. It is useful to guard team players, with a large magazine and wide attack range. But it is difficult to manage in a desperate situation because it has a warm-up time unlike other weapons.
~ In-game description

The Heavy Machine Gun is a middle to close ranged, rapid firing weapon. With the largest clip size in the game, it has the ability to take out most (if not all) of an oncoming team. This gun is also known as "HMG" which is an acronym of Heavy Machine Gun.

Using the Heavy Machine Gun

Left Click: Fire HMG. You'll need to hold the Left Click for about a second before the HMG actually starts firing. The HMG drastically reduces movement speed when used. Bullets spread over 20 points in an 8 pointed star, though the wide spread dramatically reduces the possibility of sniping.


  • High Damage
  • High fire rate
  • Large spread
  • Huge ammo clip


  • Slows movement speed when firing
  • Delay before and after firing
  • Slow reload speed
  • Large and random spread makes it difficult to hit long range targets
  • Wielders are extremely vulnerable to being picked off with sniping weapons


Heavy Machine Gun in action.

  • The HMG is a wild and powerful weapon with limited range and many mayhem-spreading applications. Let's get right into it, shall we?!
  • Learn your range: The HMG is best at close-medium range, where its spread is difficult to avoid.
  • Track enemies: Play other games, like Resident Evil or Police Trainers - it'll pump up the volume on your tracking ability.
  • Know thy Enemy: Pay attention to the battle - know where they're gonna come from and be waiting with a warmed up plate of lead.
  • DONT. STORM. DOORS: You're slow. They're not. Be patient, or better yet, use the chance to find cover and reload that beast of a weapon of yours - they're probably too busy formulating a burn-you-out strategy to stop you.
  • Phalanx: You want a shield. Trust me. Best weapon in the world for an HMG - you're slow, but now it doesn't matter! Plus, it interrupts your cycle, protects your crunchy friends, and is pretty darn intimidating in conflicts with people with smaller guns.
  • Give Them Nothing: Nothing will ruin your day like a swordsman. Remember that shield bit? Use it to interrupt your cycle when a sword-user is swinging at you and dodge. Get some range, then try again. Most people won't see it coming. Other techniques work wonders, too - Bind, for one, is a good a

    HMG Spread

    lternative to a shield: Not only does it hold them still for you to pummel, but now their sword is useless against you cause they're stucked. :3
  • Airborne Virus: In conjunction with fly, the HMG gets better angles. It also makes swordsman unable to land an attack (CS heavy attack might be able to hit you). And can easily deal criticals while being evasive. Instead of being a grounded target and easy to kill. You can fool your enemies by going airborne and quikly decending. So they will aim above you or beneath you thus missing you. It has one mayor drawback the fact that you are easy target for Snipers and good Gunners. And if you go up too high your bullets won't hit their target. Lastly, the flying speed isn't slowed down by the HMG's weight. Happy Flying!
  • Spiderwebs: Sentries are good secondary and auxiliary weapons for an HMG - A sentry gun is great for that bit of accurate help in a firefight from behind or an unexpected angle, to cover you while you reload, etc. Sentry Nells are lovely - pops them and makes them hold still so you can scrap them with an HMG to the face. One will save you from a swordsman if used right, and a rational swordsman will be torn if you're in good health and lay one of those puppies down on him, distracted enough to attack it for a second, long enough for you to get that cycle going and rape him silly. If not, dodge until he gets hit by it, then do what comes natural.
  • Take from them! Everything!: You're good at killing lots of people. Real good. One HMG jumping into a desperate fight quick turns it to victory. Never be scared of backing up your friends at the right range. You are the mover, you are the shaker.
  • Cover fire: While the HMG doesnt have good range, it does still hit those distances - just not accurately. When you and a group of people are being held down by a sniper or two, put up a shield, stand obvious, and lay down some suppression fire on their asses - not only is it distracting, but it can hurt the crunchy snipers pretty badly, take out cover, and even kill them. With a shield going, what is that sniper on the roof gonna freaking do? Spank you?
  • Don't be scared to Destroy: You have a huge clip, more than enough to take out a whole team and then some. Don't be afraid to use ammo on objects to take out cover. Its fun.
  • Surprise attack: Combined with Invisible and Sentry Gun, this setup will make your kills deadlier... at the most unexpected of times. Jump at them, spray those bullets all over or shoot their backs; they wouldn't know what hit them. The sentry placed at a different angle makes it a lot more confusing. This setup works best if you have a Storm Bat equipped. A well placed swing can kill them in one sweep, or enough to deal them a finishing blow while they're down. This works very well in Deathmatches, but not advised for Touchdown or chaser.
  • Behind the cover? No problem!: The best part of using HMG is that HMG is MONSTEROUS against any kind of destructable object; in fact, HMG hit the destructable object way easier than hit the enemy. About 20 shot will take down a wall, about 2-5 shot to take down sentinell/sentry and about 5-10 to take down a box or other destructable items. So when you see the enemy behind the cover, just spray with HMG and laugh as the enemy run away and find the new place to hide.
  • Against a shield, HMG still wins: Another best part of using a HMG is that it can continued to fire the bullet for a long time!. If you keep holding the click, it might reach 15 full second of bullet spraying fun! The shield will last no longer than 10 second so when you see one, start spraying and don't backup, your HMG will win.
  • Chaser fun: Chaser = Big, your HMG = very inaccurate .... guess what ? BOOM BAM POW!! and w00t, you can get 2 score in chaser for every 3 second you spray at the chaser. This doesn't count when the chaser is lagged and you can get close to them. every shot will hit and if you aim carefully at the head, about 4-6 shot critical will give you 2 score. (and you have 100, so have fun!)
  • Use your allies to distract the opposing team; if you're not killed, you can often end up mowing down several enemies within moments.
  • If you're firing, be wary of enemy snipers; it's trivial to snipe a person who's firing a HMG due to users being slowed to a crawl when firing.
  • Be careful with this weapon; it may be powerful, but it does rely on luck to hit anything due to it's huge spread. It's quite possible to be killed simply because your HMG was firing around the target, and not scoring enough hits to kill.
  • Criticals hurt! Aim for the head when at close range and you'll often find yourself dealing ~50 or more damage.


Color variants